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Eric Nortmann

Game Development and Programming

About Me

Eric Nortmann

Hello! My name is Eric Nortmann and I am a Computer Science Sophomore at the University of Central Florida, interested in the intersection of programming and digital art. My technical toolkit includes proficiency in game development engines like Unity and Unreal Engine, along with a strong foundation in several programming languages. I currently serve as an Assistant Scholar at Limbitless Solutions, where I design and develop interactive training games for children with bionic limbs. I am constantly seeking to push the boundaries of my knowledge through hackathons, game jams, and collaborative projects, and I am eager to learn more about every computer science topic I can.

Projects

Dance Fighter Characters

Dance Fighter

Unity, C#, Github

🏆 3rd Place, Knight Hacks Project Launch 2025

Campfire Cryptid Menu

Campfire Cryptid

Unity, C#, Aseprite

🏆 Community Favorite Award, GDK Summer Game Jam 2025

Super Bionic Bash Logo

Super Bionic Bash

Unreal Engine, Blueprints

Limbitless Solutions

EUCF Website

EUCF Website

Next.js, CSS, Gitub

GemiKnight 12 Hour AI Hackathon Submission

Pirated Menu

Pirate'd

Unity, C#

Knight Hacks VII Hackathon Submission

Experience

Graphic Programming Knights Logo

Outreach Lead

Graphic Programming Knights

July 2025 – Present

As Outreach Lead I am currently assisting in growing the Graphic Programming Knights which is a new club at UCF focusing on Computer Graphics.

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Assistant Scholar

Limbitless Solutions

May 2025 – Present

Serve as a programmer on the Games Team at Limbitless Solutions, contributing to the design and development of an interactive training game for children with bionic limbs in Unreal Engine called Super Bionic Bash. These games are designed to be played using the prosthetic devices as input controllers, helping users build comfort and familiarity through the gameplay.

Company 1 Logo

Team Manager

Esports at UCF

January 2025 – Present

As a Title Manager for the UCF Esports team, I lead a team of players, ensuring they are organized, prepared for matches, a nd able to perform at their best. I also help run tryouts for my team every semester. I help coordinate matches, and support players throughout competitions. Additionally, as part of the content staff, I oversee match streams, ensuring smooth broadcasts and a high-quality experience for the viewers.

Company 1 Logo

Game Programmer

The AAT Project

January 2025 – May 2025

During my time at the AAT Project I developed core systems for a turn-based combat game in Unity using C#. Implemented gameplay functionality utilizing object-oriented programming principles and used enumerations to manage game states, character abilities, combat statuses, and other mechanics. Integrated gameplay mechanics to help make the game more engaging and interactive.

Skills

Unreal Engine 5

Unreal Engine

Unity

Unity/C#

C

C/C++

Python

Python

Photoshop

Photoshop

HTML

HTML